
Adaptive Enemy AI Toolkit
A downloadable tool
The Adaptive Enemy AI Toolkit is a flexible and customizable solution for implementing enemy NPC behaviors in Unity. With support for waypoint or random patrols, dynamic chasing, predictive searching, hearing, and distraction mechanics, it allows you to bring your worlds to life with believable enemy characters.
This toolkit is suitable for a wide range of genres, including stealth, action, adventure, and survival games. It is designed to be lightweight, intuitive, and easy to integrate into both small indie projects and larger productions.
No external dependencies are required, and all scripts are written in clean C# code, making it simple to modify or extend according to your projectβs needs.
Key Features:
- π§ Multiple AI states: Idle, Patrol, Suspicious, Chase, Attack, Search
- π Two patrol systems: Waypoint Patrol and Random Patrol
- π Configurable loop and cycle options for patrols
- π Field of View detection (radius + angle) with obstacle blocking
- π Dynamic chasing and predictive search system when losing sight of the player
- β Suspicion system with memory points (NPCs can investigate noises or nearby players)
- π§ Hearing system (reacts to player proximity or thrown distraction objects)
- βοΈ Attack behavior with adjustable distance and cooldown
- π¨ Built-in indicator system (question mark, exclamation, etc.) to visualize NPC state
- π΅ Optional sound integration for different states (patrol, search, chase, attack)
- βοΈ Highly customizable through the Unity Inspector
- π οΈ Written in clean, extendable C# code (no third-party dependencies)
- π Optimized for performance and easy integration
| Published | 18 hours ago |
| Status | In development |
| Category | Tool |
| Author | GameDucklingGames |
| Made with | Unity |
| Tags | 3D, ai, Asset Pack, enemy-ai, sourcecode, tool, toolkit, Unity |
Purchase
In order to download this tool you must purchase it at or above the minimum price of 37.49β¬ EUR. You will get access to the following files:








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